﻿using UnityEngine;

namespace TC
{
    [Menu("Variable/Const/Vector4")]
    public class ConstVector4 : VariableNode
    {
        public Vector4 value = Vector4.zero;
        public ValueOutput<Vector4> vecOut;

        public override void OnCreate()
        {
            base.OnCreate();

            vecOut = this.AddValueOutPort<Vector4>("value", () => { return value; });
        }
    }
}
